Virtual Reality

3 Ways to Teach Computer Science through Game Design

Posted by on Thursday, December 1, 2016 in classflow, Game Design, Minecraft, Teaching, Virtual Reality | 0 comments

There is more to computer science than programming, I know. So just for fun, let’s see┬áthe ways game design meets ALL the CS strands as defined in the┬áComputer Science Teachers Association (CSTA) K-12 Computer Science Standards. Each time I see a standard being met, I’ll shout out in parenthesis one of the below strands. I’m using “QuickTextPaste” app to ctrl + alt + # to paste the pre-typed text of the standard. 1) Gamemaker Studio I use this most often. It starts students breaking larger problems down into digestible ones (4.2.1 Computational Thinking). The...

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Virtual Reality in School

Posted by on Monday, October 12, 2015 in Virtual Reality | 0 comments

The school year barely underway, we’ve already set a new #WorldsFirst. Rockettech students were the first students in the world to experience the HTC Vive virtual reality system. As part of a research study with foundry10, my students and I hope to help other educators around the world discover some “best practices” for how to utilize various VR systems. How we are using VR in School Computer Programming: We are creating VR experiences in Unity to test on two platforms, Oculus Rift and Google Cardboard. There are limited tutorials out there for VR specific, but we’re...

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