Set classroom culture groundwork for higher level courses that deal with real world clients by teaching students how to plan their learning, learn what they need to know, how to iterate, and model innovation.
Subjects include HTML/CSS, image editing for web and print, design fundamentals, game design (GameMaker Studio), student driven projects for other teachers/students/community members that solve real problems.
Intro to Programming
“…using the media form – video, audio, photos, text, animation – that will present a segment of a story in the most compelling and informative way.”
Students learn to convey messages across various platforms, including:
- verbally (presentations, phone skills, face to face meetings)
- graphics (infographics, photos, animated gifs)
- motion (animation, video editing fundamentals)
Drawing from both Tech 1 and Intro to Programming, students focus on the software development process in a fast-paced, iterative environment. Students create games from storyboarding and consulting to internal alpha testing and public beta testing. Expectations are that students develop a vision for their final game first, then learn the skills necessary, aided by the teacher. Parallel activities include inhouse and national game jam competitions.
Emphasis is on student-driven projects that the real world needs and will give up a resource for (time, money). This includes service projects, paid projects in web design, and company employee training services. Students are expected to develop and aggressively seek out opportunities in everyday life. The teacher’s role is to connect students with people and resources to meet student objectives. Students are evaluated on professionalism, work ethic, and communication skills.