Game Design

3 Ways to Teach Computer Science through Game Design

Posted by on Thursday, December 1, 2016 in classflow, Game Design, Minecraft, Teaching, Virtual Reality | 0 comments

There is more to computer science than programming, I know. So just for fun, let’s see┬áthe ways game design meets ALL the CS strands as defined in the┬áComputer Science Teachers Association (CSTA) K-12 Computer Science Standards. Each time I see a standard being met, I’ll shout out in parenthesis one of the below strands. I’m using “QuickTextPaste” app to ctrl + alt + # to paste the pre-typed text of the standard. 1) Gamemaker Studio I use this most often. It starts students breaking larger problems down into digestible ones (4.2.1 Computational Thinking). The...

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Game Design as a High School Course: Gateway to Computer Science?

Posted by on Saturday, August 27, 2016 in Game Design | 0 comments

Game Design as a High School Course: Gateway to Computer Science?

“I wish they had fun classes like that when I was in school”. – Student Parents   That’s how you know you’re on the right track. Alumni and parents of students tell you they’re jealous. Starting at my new school, Elida High School, I was given a lot of freedom to design new courses that I thought would be best for students related to computer science. The administration trusted a teacher to do what was best for students (sign of a high-functioning school culture) and I came up with: Intro to Programming (Samples of C#, Python, JavaScript, even some...

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