Mark Suter

“I wish they had fun classes like that when I was in school”.

– Student Parents


That’s how you know you’re on the right track. Alumni and parents of students tell you they’re jealous.

Starting at my new school, Elida High School, I was given a lot of freedom to design new courses that I thought would be best for students related to computer science. The administration trusted a teacher to do what was best for students (sign of a high-functioning school culture) and I came up with:

There’s also a Microsoft Office class for students to get college credit, but I admit, that issued textbook will get mighty dusty. That course will be more creating a small company with employees sales data (Excel), pitching to buyers (PPT), and sales flyers (Word). Real world everything. If kids don’t see the relevance, they check out.

Game Design? Really?

“Why not offer AP Computer Science instead?” I’m often asked. A College Board Survey states that students taking high school Advanced Placement CS are 8 times more likely to major in CS in college. I’m not sure correlation implies causation here though. The undertaking of the AP CS course itself may already reveal the interest in computer science, so naturally their CS majoring would be much higher.  My question is WHAT INTERESTED THEM TO TAKE THE AP CS COURSE?

My choice to offer game design is to test my theory that by appealing to the high interest levels of students in games and the “maker mentality”, I can steer students’ desire to make better games into more AP CS concepts, all while making them think it was their idea all along.

Last year, I gently steered students into making virtual reality games for the Oculus Rift DK2 using Unity 3D. (Steering: “These JavaScript tutorials are good, but I have an idea. What if we tried making our OWN VR games in JavaScript? I don’t know what will happen, but if you’re willing to figure it out with me, I’m willing to abandon these dry tutorials”)  No kidding, students were asking questions like, “would it be ok if I skipped what they are doing and tried something harder like programming and animating an elevator system for the building they are making?”. Sure, I GUESS so.

To make my game design course more about student-driven projects derived from internal motivation, here are my methods:

Hope this helps someone out on the Internets.

You can follow me on Twitter: @garlicsuter
or email me markasuter “at” gmail with a dot com.

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