Taking Students to Conferences

Posted by on Thursday, March 9, 2017 in grit9, Teaching | 0 comments

A teacher friend told me, “Why did you bring students to the conference..that’s where you go to get AWAY from them!” I bit my tongue, but I thought to myself, “Because I LIKE my students, and I want to help them become young professionals.” Isn’t that why we became teachers? To make a difference? Why Take Students to a Teacher’s Conference? Night session of Ohio CS teachers, put on by Battelle's own @kellymgaier ! Entrepreneurial thinking for realsies #MSFTedu @RWScholars pic.twitter.com/vZGovliAf9 — Mark Suter (@Garlicsuter) March 8, 2017...

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Building a Business in the Classroom Part 4: Traction

Posted by on Wednesday, January 25, 2017 in classflow, grit9, Teaching | 0 comments

For weeks my students and I gathered, asking “Where are the customers? Why aren’t they responding to our advertising?” Some students got frustrated that customers weren’t breaking down the door to give us money. Turns out, this struggle was just what we needed. The Push The more frustrated we got, the more determined we were to succeed. It made us work harder, pitching to relatives, making phone calls and sending emails to anyone who would listen. On the last day before Christmas break, we got a TV news story on our local station and a free radio spot in January....

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3 Ways to Teach Computer Science through Game Design

Posted by on Thursday, December 1, 2016 in classflow, Game Design, Minecraft, Teaching, Virtual Reality | 0 comments

There is more to computer science than programming, I know. So just for fun, let’s see the ways game design meets ALL the CS strands as defined in the Computer Science Teachers Association (CSTA) K-12 Computer Science Standards. Each time I see a standard being met, I’ll shout out in parenthesis one of the below strands. I’m using “QuickTextPaste” app to ctrl + alt + # to paste the pre-typed text of the standard. 1) Gamemaker Studio I use this most often. It starts students breaking larger problems down into digestible ones (4.2.1 Computational Thinking). The...

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